Cradle Of Empires Mod Unlock All High Quality
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Cradle of Empires is a unique combination of two popular game genres. You can build your world while playing match-3 puzzles. Attracting a lot of players by the beautiful scenery, new and mysterious architecture. Along with well-shaped, captivating characters. Many new features will be unlocked as you get closer to this game. Create your empire through the support of the goddess.
Join the story in the period of Ancient Egypt. Players will be accompanied by other characters and beautifully portrayed, wearing unique costumes, different personalities. These people will assist you in keeping the house and land. Reach higher levels to unlock more new characters. Together create a mighty empire, defeat the forces of darkness. Experience this new game right away to discover the hidden secrets.
If you want your empire to become firm, it is indispensable for great works. Take the lead in developing your world. Players need to level up to unlock more areas. Next is to upgrade them by playing match-3 puzzles. You can get seeds to grow crops. But before that, players need to have some land to plant roots. Earn them by playing to a certain level, and the farmland will be unlocked. Even in the planting area, you can also play match-3 with more novel blocks. Open up a lot to make the farm richer.
Cradle of Empires is a unique combination of two popular game genres. You can build your world while playing match-3 puzzles. Attract a lot of players by beautiful scenery, strange and mysterious architecture. Along with the characters are beautifully shaped, attractive. More new features will be unlocked as you get closer to this game. Create your empire through goddess support.
Join the story in the period of Ancient Egypt. Players will be accompanied by other characters and beautifully portrayed, wearing unique costumes and different personalities. These people will assist you in keeping your house and land. Reach higher levels to unlock more new characters. Together create a powerful empire, defeat the forces of darkness. Try this new game now to uncover the hidden secrets.
Cradle of Empires offers you six match-3 puzzle game modes. Along with that are more than 4500 different levels to challenge players. You can play in already built buildings. Complete the required requirements to receive rewards such as experience, gold, seeds, etc. Many new things are waiting for you to unlock. Many new features will be opened as long as the player tries to overcome the challenges. Break all the portals in the game to perfect your empire.
If you want your empire to become solid, it is indispensable for great works. Take the lead in developing your world. Players need to level up to unlock more areas. Next is to upgrade them by playing match 3 puzzles. You can get seeds to plant. But before that, the player needs some soil to plant roots. Earn them by playing to a certain level and farmland will be unlocked. Even in the planting area, you can also play match-3 with more novel blocks. Unlock a lot to make the farm richer.
Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their extremely large and powerful fleets they should not be provoked until your fleet strength and technology is comparable. They always start with two fleets of around 40k-150k Fleet Power and can obtain additional fleets through events. Fallen Empires use a unique ship and station appearance which is exclusive to them; there are visual variants of this style and different weapon and component selections for each type of Fallen Empire, but the general number of slots is about equal.
There are 4 types of Fallen Empires, 5 with the Synthetic Dawn DLC, and only one of each type can exist in a game. The max number of Fallen Empires within the game depends on the galaxy size. However, if a galaxy is too populated (both regular empires and fallen empires sliders have been set to max) then some Fallen Empires might not be created. This does not happen every time and depends entirely on empire placement.
Once revealed, organic Fallen Empires typically have a Dismissive attitude towards normal empires, and will not accept trades or Envoys. They always start with their borders closed, but some Fallen Empires will open them and accept trade if relations improve sufficiently to become Patronizing.
If sufficiently provoked, a Fallen Empire might awaken and turn into an Awakened Empire. Awakened Empires stop being passive and make a bid to dominate the galaxy or defend it from a Crisis (based on the form of Awakening). Awakened Empires have considerable technological and starting resource advantages even compared to mid- or late-game empires, and thus their awakening can have drastic consequences for a game in progress but can also make them one of the best guardian forces in the galaxy.
Decadence is a mechanic affecting Awakened Empires to prevent them from establishing a permanent hegemony over weaker empires. 20 years after a Fallen Empire has awakened it will start to accumulate Decadence. Decadence increases in increments of 2 and has a 0.5% chance to increase each month for each planet the Awakened Empire or its subjects possesses. Once Decadence reaches 100 it imparts the following penalties:
Once awakened, the Guardian empire goes through the full awakening effects, and all empires will be notified. All AI empires will get one of the following Opinion bonuses towards the Awakened Empire (equal chances):
The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them.
The War in Heaven is a special event where a second Fallen Empires awakens as well and the two Awakened Empires eventually launch a great war against one another, with the normal empires acting as satellite states in their game. Once the first Fallen Empire awakens, an ancient rival may be chosen with the following chances:
After the leader has been picked all independent empires, including those that declined leadership before, are offered one chance to join the federation. Afterwards, joining requires the usual federation diplomacy approaches. Empires that are rivals of the federation president are not offered to join.
If a Custodian exists, it will be asked to lead the League of Non-Aligned Powers before other empires are offered the option. If the Galactic Imperium exists, the awakened empires will also declare war against the galactic emperor.
Fallen Empires own highly valuable systems. The planets of their capital systems in particular are fully developed, filled with enough City Districts to unlock all build slots, and contain various special buildings built using ancient technology that have exceptionally high output and are otherwise unavailable - even an Awakened Empire cannot build more of these special buildings. All systems connected to the capital system by a hyperlane will be claimed with a Starbase and those containing habitable planets will be colonized and developed with an Ancient Palace and a Sky Dome. All Fallen Empire home planets are fortified with unique defense buildings, making invasions difficult.
Fallen Empires do not use the standard ship types that are used by normal empires. Instead, they have Escorts, Battlecruisers and Titans. None of the values of those ship fully conform to any player buildable ships. They may also construct Colossi.
The strongest empires can actually stand a chance of facing an awakened Fallen Empire head-on and defeating them in one go. Your long-term goal has to be to acquire as much territory as possible, in particular that of the still sleeping Fallen Empires to acquire their massive resource income and their technology before moving on to open war against the Awakened Empire. Be advised that any system they capture means an additional starbase they might build to reinforce their fleets more quickly and allow large fleets.
If an endgame crisis occurs, the Benevolent Interventionists or the Watchful Regulators may become Guardians of the Galaxy. They will stop trying to reduce empires to signatories or satellites and form a federation instead, so it's unnecessary to fight them if they awake late enough.
Formable by the New California Republic. If the Election of 2278 is deadlocked, the NCR will split into three factions - the Californian State, the Californian Way, and the Redding Territories. The Redding Territories is initially unstable, with unrest amongst the workers and the sheriffs. If the workers are not sufficiently appeased, they will lead a revolution and establish the Redding People's Republic. This unlocks a new focus tree, which they can follow to establish the California People's Republic.
Formable by the New California Republic. If the Election of 2278 is deadlocked, the NCR will split into three factions - the Californian State, the Californian Way, and the Redding Territories. The Redding Territories is initially unstable, with unrest amongst the workers and the sheriffs. If the workers and sheriffs are both appeased, then Anton Flynn will remain in power. Completing the focus \"Anton Flynn's Address\" unlocks a hidden focus tree that leads to establishing the Californian Society and the True Man Society.
Formable by Vault City. First, Vault City must elect Gordon of Gecko as First Citizen. To do this, a draw must occur between First Citizen Lynette and Security Chief Maier in the Election of 2275. This will set off a chain of events where a popular movement sweeps Gordon into power and will unlock a hidden focus tree. Next, if the focus \"Revisting Old Goals\" is finished before \"California Dreaming\" a hidden f